Time Vision will highlight enemy guards in red, weapons and ammo caches in blue, and explosives and destructibles in orange, allowing you to see these things even through walls. Making a PayPal donation to show your support at the e-mail address. He'll lead you down some stairs and to the courtyard below to a laptop in the distance where you'll get to make a decision. Hit the melee takedown button when prompted to eliminate the Soldier. There are a few collectibles, a few optional conversations with characters you'll meet later, and a few other interesting things you can look at that are either meaningless or will not make sense the first time you play the game. © 2020 CBS Interactive Inc. All rights reserved. If you missed something you have to replay Act 1 Part 1 to get it. You can talk to the mumbling drunk, but he has nothing coherent to say. Down the corridor to the right there is some graffiti on the wall that Jack will comment on if you inspect it. When you get off the elevator you'll find that Paul has set up a presentation to sell you on the project. Once you are on the deck of the bridge, look behind the utility vehicle directly in front of the top of the stairs for a noticeboard to inspect for Document [01/02 - Monarch Noticeboard]. The parking lot outside is full of guards, but Will insists he needs his car.
Will is inside with a bundle of guards who immediately open fire on you. Using your time vision now, you'll see that there are 2 Guards and 1 Prowler patrolling the parking lot. Continue through the door at the back of the office and on the desk against the back wall ahead there is a collectible – Intel [02/04 – Monarch Paperweight with Note]. Inside the building you'll meet Beth Wilder for the first time.
4 guards rush you - the Guard from before, as well as 2 more Guards and a Prowler who come out of the building where you left Will. Take the right and climb the stairs when you reach them to arrive at Serene's office. Press X next to will to interact with him, then hold Y down to use your time powers to allow Will to move.
Jack will comment on the dead guards if you walk up to them. Note: At this point you'll earn the achievement ‘Something Fashionable'. Follow the walkway to the left and at the end hop across the series of grey platforms to reach the other end of the room. Activate the panel here. After the brief scene, Monarch forces will be aware of your presence and converge on your location. Make your way through the door that is ajar at the end of the pool. Let them come to you and use your time powers to eliminate them.
Here you'll find Chronon Source [04/08] behind the helicopter. As you move into the party from the road, keep an eye out to the right for an open utility vehicle. If you walk to the chair in the front row and press X, Paul will give you the Project Promenade Presentation. There is also a firework launcher on the balcony by the Sniper and blowing this up will most likely deal with him in the process. Because it only slows enemies, but actually stops bullets, this means that it actually makes your enemies faster than your bullets!
At the base of the stairs, look by the elevator to the left for Chronon Source [02/08]. Be careful, though. Press X to force the door open.
Another time stutter occurs, freezing time once again, leaving only Jack able to move. Follow Paul back through to the chamber in the center of the room, then when you're ready, walk up and use X to press the big red button that looks like a safety shutdown switch next to the computer monitor on the desk to Paul's left. In a small gap behind the white car next to the fellow throwing the Molotov cocktail there is another Chronon Source [05/06]. Check out the computer by the pylon object surrounded by scientists to disable the dampener. On the small table setup by the fellow directing traffic and behind the open van, there is a laptop we can inspect for Document [02/03 - Monarch Field Orders update: Martin Hatch (Amaral) / Monarch Field Orders update: Dr Sofia Amaral (Hatch)]. When no more enemies are forthcoming, use your Time Vision to ensure there are no more hiding in the transformer yard before heading in and using Time Rush and cover to eliminate the remaining Snipers. Quantum Break Game Guide & Walkthrough. There's a computer on the desk along the wall toward the center of the larger room with an e-mail, RE: PROJECT PROMENADE BETA TEST. After the video, turn around and look on the bench behind Amy several collectibles including: Document [03/08 – Monarch Mission Statement 1999], Document [04/08 – Monarch Solutions Three Phase Plan], Document [05/08 – Monarch Employee Chart], Document [06/08 – Lifeboat Document].
Another 1 Prowler will show up once the fight starts. This high powered replacement for your handgun is great for players who like to aim their shots carefully.
Whilst we are down here, beside the directory is a television monitor we can interact with by rewinding time for a spiel about the building. Before chatting with him, enter the door at the top of the stairs and check out the screen on the desk in here for Computer [01/01 – The Amaral situation]. Climb up the piping here and climb over the support beam to the right at the top to find the next switch. As you enter, you'll automatically receive a collectible for Media [02/02 – Martin Hatch's Speech at Gull Island]. You can jump from the scaffolding to the hydraulic lift to the next scaffolding to reach the library, however when you land on the hydraulic lift it will immediately start to lower. Some aspects of the story may be revealed within the walkthrough. Continue to follow her and duck into the ‘Gents' changing room area as you go.
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